

Later I found a forum post about supersampling where someone was saying to set:īut I did not even try it because I suspect that would disable way too many functions of ENB that I'm just not willing to sacrifice for supersampling.

It was still just hard enough on my eyes to not want it enabled during gameplay. Suspect it could have something to do with LOD bias. (SkyrimVR supports ENB, but not Reshade). I primarily made this for Skyrim VR, which has a really aggressive TAA filter that makes you feel nearsighted. It can be added on to almost any ENB to get that ENB's color grading and effects with a sharper picture. Temporal AA almost eliminated it completely for whatever reason. This mod is a conversion of that sharpener to ENB. I did enable both borderless, but it didn't seem to help either. First tried SMAA but it did not seem to help. I tried different settings for clamp, AF, and AA. Only visible when I moved around.not like z-fighting.just sparkly shimmering textures.especially pine trees and landscapes. I then had what I can only describe as texture shimmering on ALL textures. I'm using Antique Dragon ENB which is a bit of a unique preset. Just wanted to thank you for trying to help me.
